Towers Drive, Hinckley, Leicestershire, LE10 OZD

01455637266

office@richmond.leics.sch.uk

Richmond Primary School

Together we will Learn, Enjoy, Achieve, Respect, Nurture

WELCOME TO YEAR 4 COMPUTING ACTIVITIES . . .

Welcome to the Computing Page Year 4. I hope you are all well and are keeping safe. Don't forget to keep safe electronically too. There are lots of fun websites you can go onto. To access some of these websites and learn how to stay safe online, Click HERE. 

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GREAT NEWS:

Dr Rodgers, who designed 'Mr Bit', has now provided the program as a FREE DOWNLOAD for all PC and Laptops with Windows. Here is the link: www.insightresources.co.uk/microbit/homeschool.html or www.insight-mrbit.com. There are a lot of videos to help too, but please also look at the 'Learning pathway' pages that follow on.  Hope you have fun!

Please do the tutorials and the exercises - Microbits are available to purchase online - but you can use the program without one. 

Barefoot Computing Activities:

Have fun, whilst learning about algorithms and debugging. Click on any of the Barefoot Activities and download the worksheets etc. or go directly to: https://www.barefootcomputing.org/homelearning 

These activities are designed for "Computational thinking which is about learning to solve problems, with or without a computer. These problem solving skills not only support the computing curriculum in primary school, but also play a part in other subjects, from maths to PE, and can even be applied in everyday life! To help you support your child participate in our activities." (Barefoot Computing, 2020)

Learn more about Computational thinking by clicking HERE (remember to click your back button after to get back to the Richmond Website and this page)

Vocabulary:

Algorithm: a precise instruction to make something happen. 

Bug: A problem or error  with the instructions

Debug: when you fix the bug (problem)

Decompose: pull script/code apart

Variable: something that can be changed (like speed, time, score, volume)

Computerised thinking: thought process that will solve problems through abstraction, creating algorithms and breaking down problems into smaller parts.

Input: An input device takes something from the outside world and puts it into the computer (like a keyboard puts in letters, numbers etc) Examples of input devices include keyboards, mouse, scanners, digital cameras and joysticks. 

Output: Outputs gives/sends out information. For example, speakers send out sound, a printer sends out paper, a fan sends out air. Examples of output devices are: computer screen, a fan, speakers. In computing, an output device is a hardware device that is used to give the results of processed data.

LOOK BELOW FOR SOME FABULOUS COMPUTING ACTIVITIES, SCROLL DOWN THERE ARE LOTS . . .

Download

Code Breaker Files:

Activity Instructions.pdf

Supporting Worksheets.pdf

 

 

Download

Hand Jive Files:

Activity Instructions.pdf

Supporting Worksheets.pdf

 

 

Download

Going Wild Files:

Activity Instructions.pdf

Supporting Worksheets.pdf

 

 

Download

2D Files:

Activity Instructions.pdf

Supporting Worksheets.pdf

 

 

Click on any individual 'PURPLE CLICK AND GO' BUTTONS to go directly to the game. REMEMBER to click the back button after you have played your game so that you can return to this webpage.                                                                                                                                         

 

COMING SOON . . . LEARN HOW TO MAKE A FUN, ELECTRONIC ANIMATED CARD TO SEND AS A VIDEO TO PEOPLE DURING LOCKDOWN.

 

EDUCATIONAL GAME

 

I have made some worksheets for you to make your own Times Tables Game.

By playing this game regularly, after you have created it, it will improve your times tables.  

Alternatively, you could try one of the suggested tasks/tutorials on SCRATCH online.

I hope you enjoy making it!   

 

If you have any problems, contact me through your class teacher.

 

IF YOU DON'T FANCY DOING SCRATCH, HOW ABOUT MAKING YOUR OWN FOOTBALL TOP TRUMP CARDS IN M.S PUBLISHER OR POWERPOINT.  COPY AND PASTE PICTURES FROM THE INTERNET (MAKE SURE THAT THEY ARE FREE TO COPY) AND ADD YOUR FACTS BELOW.

 

 

Watch the video below to help you create your game.  Remember to click on the full screen symbol.

Please hover over the bottom right corner     

and click on full screen  to view the video

 

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CHALLENGES: YOUR SPRITE HAS DIFFERENT COSTUMES - YOU COULD HAVE THE SPRITE REACT IN DIFFERENT WAYS TO A CORRECT OR INCORRECT ANSWER. YOU MIGHT CONSIDER OTHER OPTIONS TO ADD FUN AND EXCITEMENT, OR MAYBE INCLUDE A SCORING OR TIMING CODE.  MAYBE YOU COULD PROGRAM MUSIC TO RUN FOREVER WHEN THE GREEN FLAG IS CLICKED.